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Pokemon Expectant Emerald Mr. Stan 07/13/2022 (Wed) 22:31:20 No. 40
New site finally has a random board set up, let's get this thread going again! Pokemon Expectant Emerald is an overhaul ROM hack of Pokemon Emerald with the goal of making (almost) every trainer pregnant. It began as an attempt to just swap out all the female trainer sprites, and because I'm an ambitious idiot, grew in scope to more general changes including swapping most trainers to female variants and overhauling almost all of the dialogue in the game to relate to the central theme. The ROM can be downloaded here: https://mega.nz/folder/AIgBGCaL#7cCLss5A1uQGv_1HyfLM_w The ONLY file you need is "Expectant Emerald 0.8.2.gba". Everything else is related to development, and is available for anyone who wants to look behind the scenes. I recommend playing it on VBA-M 2.1.4, available here: http://www.emulator-zone.com/doc.php/gba/vboyadvance.html (It's the last link on the page, under 'Download unofficial ports'.) However, any GBA emulator should work. There are currently two versions available: Expectant Emerald 0.8.2, which includes edited content up through the end of Route 120, and Expectant Emerald Basic. The basic version is just sprite swaps, with no additional edits, and exists for those who would like to play through the game without waiting on further development. It has four variants available for download, depending on whether or not you want pregnant young trainer sprite and/or select pregnant pokemon sprites. In the main version of the game, younger trainers are referred to as "Contentious Content," are disabled by default, and can be enabled/disabled at will by speaking with an in-game NPC. I am currently in the process of editing dialogue and trainers throughout the whole game, but it's a long process and I have a day job that takes up most of my time. Further updates are in the works, but tend to vastly overrun any time estimates I give. The link above will be updated with new releases whenever they occur.
Yay it's back! I've been waiting for this. Remember, current build has a bug that that causes TMs and HMs to disappear. If this happens, use this save editor: https://projectpokemon.org/home/forums/topic/27119-a-save-3rd-generation-save-editor/ and set all the "none" objects in the TM category to 0. I heard PXHex can also fix this but I haven't been able to get it to work. Currently working on an enhanced version for Expectant Emerald Basic + Poke and Expectant Emerald Basic + Poke + CC that fixes the transparency and offset issues for some sprites, changes the gender ratio for edited pokemon, and adds relevant pokemon to the encounter tables. Should be done by tomorrow.
Ayyy, welcome back Stan! Hope everything is going well for you! I personally like the new look of the site, but would like a better dark mode theme lmao
I just found out you can turn on Refactoring in XSE to auto-convert static offset references to dynamic offset references when decompiling scripts. This is... this has always been here, and I never knew about it. This makes editing giants scripts to unfathomably much easier, it's insane. I'm very upset I never knew about this. On the upside, editing gym leaders and the like will be much easier on me from here on out. I won't give a time estimate because I always miss them, and 0.9 has been kind of on hiatus for months on end now, but I am working on it again. I'd like it to be a bit of a bigger update so I might wait until I'm done through Mossdeep and the surrounding areas before releasing it.
>>42 It's tomorrow! Here's the link to the enhanced versions of Expectant Emerald Basic + Pokemon edits versions: https://drive.google.com/drive/folders/1ICUkmQniC_VdkfOLalZuTKSS6x3RXHrT?usp=sharing This version adds encounter rates for game exclusive Pokemon and any Pokemon with an edited sprites, makes certain Pokemon evolutions more accessible, and gives any evolutionary family with edited Pokemon a 100% female gender ratio. For more details on encounters and evoluions, see the change log. It also fixes the transparency issue some sprites have and the backsprite y-offset issues . I got kind of lazy and decided not to repaint the sprite and use the ones I already had instead. These fixed sprites can be found here with no repainting or offset adjusting required: https://drive.google.com/drive/folders/13lRKA0RKEYm-ggdrQsGHwZzWE4_O3PzP?usp=sharing I also didn't want to edit all the encounter tables again so I just used the CC version I already enhanced and replaced the trainer sprites to make it no CC. If you encounter any problems regarding that let me know. Strangely enough, in the no CC version, Anabel does not have a pregnant sprite. Not sure if this was intentional so I removed it.
>>45 The Anabel sprite being missing was intentional, since I was revising all the sprites anyway I thought she might be considered a bit too young for the non-CC version. As a frontier brain she'll only be encountered by like 1% of players anyway, though. Did you remember to set the Gardevoir line gender ratio to 253? There needs to be a chance, however small, that a male can appear for the Wally encounter. 254 will cause the game to crash during that event.
>>46 I did not know that about Anabel. I didn't set the whole Gardevoir line gender ratio to be 253, just Ralts. It should still work, right?
>>47 Just Ralts should work fine. Also, great work! Should have led with that, but you put in a lot of work polishing these up. Thank you! I'll wait a bit to see if anyone recommends changes and eventually replace the versions I have in my MEGA folder with your updated versions.
Yoooo new thread hype! First and foremost, I gotta say it was awesome to find out about the release of the basic version and I seriously have to say thank you Mr. Stan for including my sprites into the pregnant Pokémon variant, I really do appreciate that inclusion and I'm so glad that you found them good enough to add into the rom in some shape and form. I have actually downloaded it before along with the emulator though never got around to actually playing it, so hopefully I'll find the time to do that. I also did read what you and Lurkfish have said regarding how the sprites work and it is super useful to know as well, I'll certainly be keeping it in mind, hopefully anyway. Primarily why the back sprites have been offset like that was honestly just a convivence choice on my part for editing, making everything a bit more uniform and also making it slightly easier to just cut out the unnecessary parts of the belly from the sprite once I'd gotten the right size or shape for them, though yeah in hindsight I can see that could've been problematic for a few sprites with how they're displayed in game. (The fact that Flareon's front sprite is 1 pixel off is going to haunt me now until I get that fixed. XD ) As for what I've been doing well, life, my job and other personal projects of mine have all kinda got in the way of making the next batch of edited sprites I have, though I have made some progress on it albeit very slowly. I did have to change out a few mons from it accouple times due to difficultly I found, but eh, besides the point. This next batch will most likely be the last one I'll personally do at least as a whole bulk thing, just due to how much work is required for it and with all my other stuff I got going on. This isn't to say I'll stop doing sprite edits completely after this though, as I am interested in both the planned event system, so I may whip up a thing or two for that, and also primarily, I have been considering editing the Pokémon in the intro sequence + Rayquaza on the title screen for the preggo mon variant, though the main hurdle on that is that I have absolutely no idea on the sprite sizes of those and looking at them on Spriter's resource did not help at all, so I'd certainly need help with that once or if I get around to it. Plus, if there's any other mons from the Gen 3 national dex I feel like tackling or if someone really wants me to do then I might consider editing those on their own or at least in mini bundles I guess, otherwise I'd probably leave that to anyone else who's interested in doing them. As for if I'll be doing any Gen 4+ Pokémon sprites to backport well again like I've said before I don't want to be the sole deciding factor on what mons get into the romhack so keep that in mind. Also the 64 x 64 sprite resource that was shared back on the old thread requires a login to access, so welp, unless someone just so happens to have copy of that then I'm probably not going to bother going through the effort of setting up an account with that forum just to download one specific thing. So yeah, that was a tediously long post, but figured I'd give out some info after being kinda absent from this thread for so long. I can't guarantee when the next sprite batch from me will be done, but I'll try my best to at least see it through if nothing else. If anyone wants me to, I can go ahead and list off which mons will be included in that just so people know what to expect and so there won't be any overlap for anyone considering editing some of the Pokémon besides just me doing it. Alright well with that finally said, once again seriously have to say thanks to Mr. Stan for using my sprites in the hack and for your continued development and commitment to Expectant Emerald, we all really do appreciate and enjoy the work you're doing here for us regardless of any setbacks. Keep up the great work man and here's hoping for the best for you in real life too in any case. So, here's to the new thread and everyone here involved in the project in one form or another, really stoked to see where we'll be going from here!
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>>50 >Also the 64 x 64 sprite resource that was shared back on the old thread requires a login to access If you are talking about the folder I put on a google drive, I'll try again here. (Gen VI DS Style 64 x 64) https://drive.google.com/file/d/1N9NObglOFMXGs7JjGQSJQqg4PNSbgXqe/view?usp=sharing (Gen VII GBA Style 64 x 64) https://drive.google.com/file/d/1WHeO-2_wBxZ_qvJDR7EpT8wUEWAv1dYl/view?usp=sharing (xysep16) [This is just another Gen 6 sprite folder I had on me] https://drive.google.com/file/d/1R0gi2wG-sm3c6vDgdhjpNFjF7pv8iYeu/view?usp=sharing Hopefully this works out, and best of luck to everyone on their endeavors!
>>51 Well thanks for posting that again here, though that wasn't really what I was referring to. I'm sure it's still useful to have regardless. Anyway, well after searching around a bit and seeing as someone in the last thread mentioned it, I am aware Inclement Emerald has the sprites for Gen 4 onwards it uses publicly available on the github page, so I'll most likely just snag the sprites from that if and when I feel like editing any mons to be backported from the later generations.
Was playing the enhanced version of Expectant Emerald provided by Lurkfish and found a shiny wurmple lmao (Full odds if the shiny rate was not modified). Everything is working well and I'm enjoying it a lot so far! Hopefully I'll see the shiny Beautifly sprite.
>>54 It turned into cascoon rip
stupid question, but are there preg versions of the other Pokemon games?
>>56 Don't worry about asking a stupid question. To my knowledge, there is only Expectant Emerald here, and there was a thread on the old site about someone attempting to make a preg version of pokemon platinum. I have not seen that thread updated in a good while, so I'm not sure if they are still working on it. But besides these two, I have not seen any other preg versions of pokemon games (It would be nice to see more though).
>>48 Thanks for the praise! It means a lot. You might want to add the changelog to the Mega folder too. >>50 The only problems with the sprites are the backsprite offset and the transparency issues. You could probably work around the backsprite offset but I wouldn't worry about the transparency issue. It has to do with the background color of the sprite. Unless the spritesheet you're using has the original background in the game files, there isn't much that you can do about it. >>54 Glad you're enjoying the game and especially glad everything is working properly. It's a shame you got a cascoon though. (Wow, even the naming. It's just like PLA). I did have the idea to make all wurmples evolve into silcoon but I'm pretty sure that would be taking it too far. >>56 I did try to make a Pokemon Firered rom hack but I couldn't edit sprites well and it turned out really bad.
>>58 lol yea, was by complete coincidence down to the name, I didn't even notice till after posting it. At least it's shiny lol (and adamant nature but adamant beautifly is a complete joke). Im personally cool with either keeping the evolution as is or changing them to beautifly. It comes down to whatever feels right to do.
I suppose saves won't be compatible with later versions?
>>60 Saves are fully forward compatible. If you play on 0.8.2, you can keep using that save whenever 0.9 comes out. In fact, you could play on base Emerald, or even Expectant Emerald Basic, and then port the save over to the main branch at any point. In theory you could downpatch as well, but things get much more shaky there. When you do update to the newest patch, you can run into some issues if you load up the game on a map that has been modified since the last patch. You won't be able to talk to some NPCs or go through some doors. Fortunately, this can easily be fixed by leaving the map and then coming back, and only happens if you were in an area that saw lots of updates between patches (usually one of the main towns.) You can safely start playing now and not lose any progress when the new patch drops.
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>>55 >>58 Don't worry fam I gotcha, Dustox was already a part of the next batch I was working on anyway. So, no need for having to change evolutions or the like. (The fact that you basically got that exact same Wrumple mix up from PL:A on a shiny is both awesome and hilarious. XD) Guess while I'm at it I'll go ahead and ask for some feedback on whether or not this pregnant Sharpedo looks good or not? I tried my best to improvise on it, but seeing as it's basically 90% mouth, there's only so much I can do in regards to belly, so I hope that what I did worked out for it.
>>62 The sharpedo sprite does look a little weird. Maybe moving the belly in front of the fin would work? Like you said, there's not much you could do to make pregnant sharpedo look good so I'm not completely sure about that suggestion.
(I'm playing Pokemon Expectant Emerald Basic + Poke + CC Enhanced) Small note: I got to fortree city and found the npc that trades you celebi for a shirfty. The transparency for celebi's sprite does not seem to work (shiny and regular). Not sure if anyone else encountered this. Besides this, everything is working great so far! I'll be sure to post anything else I catch if it pops up.
>>72 Looks like I missed one. Also the fixes to the offsets of some of the backsprites didn't register for some reason. I will fix this.
posting here cause its only place that sort of fits: we need a thread for preg in other games or modes and stuff for games.
>>84 Why not make that thread and not post here in a thread for Expectant Emerald?
how to play with preg pokemon sprites with the dialogue edits too?
>>40 Hey I found your game through a friend, and after finding this, he and I have a question about the eggs obtained from the Breeding NPC, and the wynaut egg in the normal place. Do you know if the eggs will hatch eventually? Because we have been running back and forth, myself with a slugma with magma armor, and no egg hatching updates in the menu. At all. Other than that, and the minor glitch you already addressed, this has been an amazing Rom hack in the makes! You have my support my good sir!
>>123 I'd like to know as well
Quiet thread. Time to restart the weekly check-in! How's everyone doing?
>>171 i got some wisdom teeth pulled and i think the stitch came undone
>>185 RIP, hope things get better for you soon friend!
>>123 Right now, you don't, unless you edit them in yourself. I'll be making that version once I've finished with ALL the dialogue edits. >>130 I haven't encountered this myself. For egg hatching testing I've just been using the emulator's hyper-speed option and running back and forth, and things have been hatching. Not sure what's up. >>171 Man, I've been way too quiet lately. My day job continues to absorb all of my time, it's been kind of overwhelming lately. I still haven't abandoned this project, even if the time between updates continues stretching longer and longer.
>>187 Take your time friend! You're being paid and your day job and you're not being paid here, so it's already amazing that you're even doing this project! Keep it up, you can do it!
Weekly check-in! How has everyone been this week?
>>217 Still not dead, still have no free time these days. First solid weekend I've had in weeks and I had a dozen different people clamoring for my time... I love my friends and family but game dev sure would be easier if I were an eternal shut-in.
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>>217 I've been good, got my head wrapped in some sprite editing again and managed to make hyperpreg sprites of the girl trainers in frlg. They might not be the best but I had fun doing them, I also make a couple hyperpreg sprites of pokemon to get back into the groove. My favorites to do were the dratini and ralts line. Although I'm torn on which front sprite to use for Gardevoir, the older one is the left while the newer one is to the right. I made dragonite's shiny pink to keep the pink shiny line it had going. I also made an alternate sprite for dragonite that keeps most of dragonair's features for fun. Really like how they turned out! Hope everyone is doing well! (I might post a drive link with the .bmps of the frlg trainers at a later date)
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>>217 Been in a bit of an emotional slump recently but seeing the revival of Pokemon Emerald Anthro Edition brought me back into the swing of things. Nearly done with the fixes to Emerald basic. I will thoroughly test it this time before updating the Google Drive. I've also edited some of the Anthro sprites that overlap with the sprites available here. >>130 I've also encountered this bug. It seems that when you receive an egg of certain pokemon, the steps to hatch value is set to 256 so they take extra long to hatch. This appears to be the result of some growing pains the rom hack is going through after the file size was increased. >>246 Ooh are we going to make a Firered or Leafgreen rom hack? I can do that if it's just a sprite swap. It's also easier to edit and add sprites since pokemon in that game don't have animations.
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>>246 Oh yea I forgot to include the icons lol. Icons should be about 32x32 for each frame, I'm using Gen III Suite for testing pokemon sprites, so the format I used is 256x64 for pokemon battle sprites and 32x64 for icons.
>>246 There's a big part of me that says "This project has already dragged on for far, far too long and you can't commit as much time to it as you'd like. Things won't get much better in the future, either." But there's another part of me that says "Just look at how much you've learned, a FireRed ROM hack would go so much more smoothly now!"
>>261 You have learned a lot, but if you do end up doing a FireRed ROM hack I would soft recommend starting it by making the ROM bigger to avoid issues we're having right now with the Emerald one
>>262 That would be the very first change I made. Or I just wouldn't bother, since Fire Red has VASTLY more free space than Emerald. On that subject, I've been considering rolling back to a version of the ROM that isn't expanded. I'd have to redo a a bit of work, but nothing too crazy. I'd also lose the ability to add arbitrary images, but right now it doesn't seem like I have a ton of uses for them and expanding the ROM seems to have added a few troublesome bugs. This isn't set in stone yet. Any thoughts from anyone?
>>263 Honestly do what you think is best for you. If you feel like you need to rollback to a previous version of the rom then go ahead. Do make backups often in case something goes wrong though. Hope everything is going well development wise and life wise on your end!
I am unable to use tm's and hm's. May I ask for help to why this is happening?
>>266 It's very likely a result of the issues that came with expanding the ROM's size. That issue may be fixed in the next build if Stan rolls back to the previous state, but in the meantime I recommend using the build before this one if you wish to avoid the TM and HM issue, or use a save editor Anyone who judges the use of a save editor in a fetish romhack should be judged themselves
Weekly check-in, how's everything going?
Hey I'm new to this, and I was wondering how to actually use the PkHex to edit my save file. I don't know where to find it and I'm not even sure how to use it. I'd like to get through my tms and hms and some step-by-step help would be appreciated
>>282 I'm not dead, even if I've been silent as the grave lately. >>271 I do plan on rolling back to the un-expanded Dex in the next update. I'm just not using the extra features nearly enough to justify the extra bugs and technical hoops. >>291 Your save file is going to be named "Expectant Emerald 0.{Version Number}.sav", and should be in the same folder as the ROM (the .GBA file you run the game from.) I've never actually used PKHex myself, but there's a video here that covers it, items come up around the 4:30 mark: https://youtu.be/PZsnf2IV-H8
>>292 Thank you, love the work you've done! If I am just downloading it from the mega without moving folders around, where do I find the ROM files I need to edit?
>>296 You won't be editing the ROM itself, just the save file. The only thing you need to run the game is "Expectant Emerald 0.8.2.gba" and your emulator of choice. That .gba file is a standalone file, you don't need ANY of the folders in the Mega archive (the various folders are assets used in producing the game, in case anyone wants to poke around.) I'm assuming you've already run the game on an emulator, since you've reached the point of the TMs acting up on you. In the same directory as "Expectant Emerald 0.8.2.gba" should be "Expectant Emerald 0.8.2.sav". This is your save file. THAT is what you should be opening with PKHex to mess around with. It's impossible for me to know exactly where you're running the .gba file from. It might just still be in your downloads folder if you have a bunch of stuff in there, or if you put all the Expectant Emerald stuff in another folder somewhere, it might be in there. Wherever it is, the .gba and .sav files should be right next to each other.
Playing this it feels like it needs some preg-related systems or little side quests as a bit...Probably something tied to breeding your own mons?
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>>297 This is all I've gotten from running the game and messing with pkhex. IDK what is a SPSS Statistics Data Document because that's what shows up when I save the game rather than a SAV File? Am I not even saving it right with the emulator? Should I be looking elsewhere for the save file like in appdata?
>>306 Sorry for the previous question, i still don't know what spss is but sgm is the save file I think. It's not a .sav file so i can't load it on pkhex properly, but if I rename it do you think it will work? Or convert it from sgm to sav?
>>306 Going to the start menu and pressing save in-game as you normally would when not playing I in an emulator should generate a .sav file. What emulator are you using?
>>308 VBA-M 2.1.4
>>309 Personally I use mGBA, which provides .sav files
Both VBA and mGBA generate save files when you *properly* save the game using the in-game menu (you know, like how you'd save the game if playing on an actual GBA?). sgm files are savestates and can't be read by PKHeX That being said, savestates have their uses too, but not in this particular situation
>>312 I meant to say both emulators generate .sav files but had a brainfart
>>312 I do save in game, or at least I think I do. How do I save it properly?
I think I might have an idea what the actual problem is here. The regular save file doesn't look like one because your computer is associating .sav files with some other random program or something (that Statistics Data thingy is probably it). You'll probably have to disassociate it and then it'll show up as normal in the folder.
>>316 Ok yes, I managed to get it to work. I just selected "file name extensions" which put .sav in the name and pkhex allowed me to go in an edit it. Still don't know what spss is, but it's some ibm thing, which idk how it got on there but I'll fix it later. Thanks for the help guys
Heya friends, how goes everything?
Weekly check-in, how's everyone been?
>>352 I've been fine, just swamped with work. Hope everyone else is doing well! I've been getting better at digital art though, so that's nice.
ok so ive been playing on my homebrewed dsi, works fine but idk how to make any of my pokemon preg :p can someone help me out?
>>380 As of now, pokemon pregnancy is not implemented into the base game. It will most likely have a separate version released alongside the other alt versions once all the dialogue edits are done. There is a version of vanilla Emerald where most of the pokemon are pregnant. It is in this post >>45 if you want to play the regular emerald experience with pregnant pokemon. Hope this clears things up!
>>381 ok good to know ive realized 2 other bugs one is missing TM's which, cuz im using an actual dsi for it cant do much about that and also like no pokemon make sounds?
hope that your day job eases up on you, stan
Are you still working on this project? Also, how do I make the Pokemon pregnant? I saw an NPC say that sometimes battling can get the Pokemon pregnant, but either I'm doing something wrong or I just haven't been battling enough.
>>391 Pretty sure that’s flavour text and that hasn’t been implemented yet
@Bun-In-The-Ovenonymous Damn, well thanks for letting me know.
Been a while since we've heard from you Stan, how are things? Everything going alright?
>>397 I'm not dead. Actually I'm doing pretty good, but I just haven't had any time for side projects lately. I got promoted at work about six months back, and then promoted again few months after that, and as the holidays approach, I can only expect things to get busier. So I'm actually doing great personally, but the ROM work has been languishing badly. I still want and plan to finish it... But it won't happen any time soon. My work schedule has also been especially restrictive lately, since a couple of my coworkers had college courses start up and I'm working weird hours to compensate. Eventually, things will settle out, and I'll have more time and a more regular schedule to start grinding away at the ROM again. I know it's been a long time now. But unless I die unexpectedly, this project will never be abandoned, only on hiatus. Once I do get back to it, current orders of business are: 1) Revert to an un-expanded ROM. I think this should fix a good many of the current bugs (and I have COPIOUS backup versions.) 2) Expand the text and trainer edits out through the end of the game 3) Make different versions for inclusion/exclusion of contentious content and pregnant pokemon 4) Find and attempt to fix bugs 5) Add additional requested content ...in that order.
>>398 All good friend! Glad to hear that things are working out for you in the work department, even if that's messing with your schedule! Take your time and work on the ROM when you want to, not because some randos on the internet are impatient, modding a game takes time, much like actually creating one, especially when it comes to what you're doing making two separate dialogue versions for gender alongside the CC stuff. Remember to take care of yourself!
I've updated the Emerald basic files to fix a few spriting problems. Not only was the sprite for celebi messed up but the offset for some of the back sprites were wrong too. Let me know if there are any other problems with the rom hack. This should be the last release until the next batch of pokemon sprites. >>383 I've ran into these problems too. The current problems are TMs and berries disappearing, Missing pokemon cries, and eggs taking a long time to hatch. These are all products of the rom being expanded to 32 mb and should be fixed in the next release where it rolls back to an earlier version. >>391 I've been thinking about releasing a pregnant pokemon version of the main rom hack but decided to wait until a more stable release. It seems that demand for this sort of thing is pretty high so I will consider making it with the current release depending on how things go in a month.
>>398 i don't know how you did your rom expanding did you expand a og emerald rom first then edited or did you expand using a edited one first? depending on how you did the expanding that may be the source of the issues because you might have messed something up doing the latter.
Quiet vibes upon this evening. How's everyone doing?
Semi-weekly bump, how go things everyone?
Tragically quiet here lately, hope it's all going well.
>>619 How can you tell? No timestamps.
>>677 There are time stamps. Right next to the names are the dates posted and the exact time.
>>678 I am high and ate much turkey
Coolbeans. Are only the female pokemon who look pregnant btw?
Good evening fellow degenerates. How's your week been? Good luck with finals week if you're in college
Afternoon! How goes everything?
>>783 Doing well, thinking if I should do this again, but gonna wait until more stable rom since last run was with newest one with broken HMs
>>785 What exactly are you waiting to do?
>>786 Got stuck last time due to well...lack of HMs when I needed surf.
>>788 Try version 8.1. It goes all the way up to Fortree and there are just some minor text glitches. It should be available on the download site in the Older Versions zip file.
After making it through two-thirds of the game, I figured I was in the clear. But then, on the very last signpost before the very last modded city, 'btw abortion teehee'. Major mood killer, to be honest. If you're keeping that in, I'd really appreciate it if you'd add an 'Abortion' category to the upcoming content filter system. Maybe have it cover miscarriages too, although I haven't seen any references to those yet. Basically, anything involving harm to the babies/eggs. I wouldn't mind if that tag would also filter the 'maternal health services, no questions asked' line from the PC nurses and that NPC at the Oldale pokecenter. It's vague enough that it could be interpreted in different ways, but since I just had my paranoia completely vindicated by that 'come to the pokecenter for free abortions' signpost, I'd rather just see the vanilla dialogue or whatever.
asd
As interesting and as fun as this project would be, you do have to admit, some of the sprites look pretty dang stupid without some level of anthro to them, particularly the ones that dont have any functional limbs of any kind.
>>943 Eh, probably. But the selection of pokemon with anthro style designs before gen 4 is pretty limiting. If only there were some pokemon emerald style anthro sprites to edit but surprisingly no one has ever made a fully working pokemon emerald anthro edition.
>>943 I think the weirdness of it is what makes me like honestly, like it has the possibility to get really absurd and think that's great
>>975 like it I mean lol
Ayo, quick check-in. How is everyone doing? Alive? Do we need to make another thread?
>>1116 I've been looking into fixing the current build. If what >>431 is implying is the problem is correct then reapplying the changes to the script and sprites should fix it. Though I've never edited the script of a rom hack before so I make no promises of its completion.
Saturday check-in. Everyone alive?
Seems Pregchan finally fixed the notifications. How goes it?
>>1342 Still working on fixing the rom hack. Also found out that infinite fusion supports custom sprites so you could import the sprites from here into the game with a bit of editing.
Since I'm curious, what are the different programs being used to make this romhack? I know it's possible to use RPGMaker plugins to replicate a Pokemon game, but since this is an ACTUAL Pokemon game being modified I'm curious what's used.
>>1350 The programs that I know are being used are hexmaniac advanced for sprites, AdvancedMap for map editing and Xtreme Script editor for script editing. There was mention of another program used for expanding the pokedex to get the sprite view function working but I have no idea what it is. People have suggested using the emerald decomp but its probably best to stick to the tools currently being used for now.
For those curious about decomp tools, you have decomp trainer editor for editing/creating trainers, porymap for map editing, and poryscript for script editing. Porymap comes with built in support for poryscript so you can edit the map and its scripts from the same tool. Never did get that to work though; visual studio really does not like my computer and is a requirement for poryscript to work on windows. You can also just do everything directly to the code, but trying to edit maps that way is agonizing.
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I generated the tuber girl scene using ai spoilered because loli
>>1355 think you have the wrong place mate
>>1355 Completely wrong thread for such things. This is the thread for the Pokemon romhack Expectant Emerald. Not for Pokemon stuff in general.
>>1364 >>1359 it's the tuber from route 104 did you guys even play the game
>>1370 I tend to play with CC off, since I'm not into mpreg or extremely underage preg.
Saturday check-in, how goes it?
I am once again asking how everyone is doing this Saturday
>>1438 Fantastic how you doin
>>1458 Doing alright, waiting for any news on the romhack, hoping Stan is doing alright
hi i was just wondering what cc and no cc meant its probably a stupid question but i just want to now the difference
>>1466 CC means Contentious Content. It's basically a toggle if you want there to be mpreg and underage preg
>>1474 lmao mpreg being under the same umbrella as loli is certainly a choice. What mpreg content is even in the hack?
>>1475 I don't remember any, and I play with CC on.
>>1475 Like I said, I play with it off, so I'm not fully sure what's all in there. My statement may have been colored by my own preferences, so take the mpreg part with a grain of salt.
>>1474 If there is any mpreg in this game, I haven't found it. The only time I'd know where it would be is if I forgot to change the gender ratio on a pokemon with edited sprites. I was considering doing something like that for kingdra but ultimately decided against it.
>>1484 That's what I figured, because I don't remember it being brought up short of being a future optional feature in the old thread.
Guess I should check in. I'm doing fine, just been as busy as ever. When I first started on this ROM hack I was working part time, like 25 hours/week. In the time since, I've been promoted twice, and now work like 40-50 hours a week. Honestly I'm doing just fine personally, I just don't have nearly the amount of time I used to. I feel bad about it, because I still want to finish things up, but it's been so long at this point that I feel like I've abandoned the project. At this point, I think the most likely course of action I'll take is finishing up the original scope of the project, then dropping the final version with little to no notice. I don't want to string people saying I'm working on things when it could be ages before they're actually done. Whenever I do release a final version, I'll stick around on the project long enough to fix bugs and typos and whatnot, then decide what to do next. Maybe a Fire Red version? Depends on whether I have free time again. I'm rambling, but TL;DR I'm not dead, just terminally busy. Update is coming eventually. There's no mpreg anywhere in the game and I don't plan on adding any, except maybe as some kind of small passing mention. I don't have anything against it but it's not really my thing. I am glad to see people still care about the project, hopefully I can finish it up soon enough that people will still have interest :)
>>1489 Glad to see things are going well. I've been trying to bug fix the current build of the rom hack by reapplying the changes but just realized using freespacefinder was not a suggestion, it was mandatory. Now I need to start over. Once the final release comes out, I can add the changes to the fixed version and maybe we won't need to compromise to the original scope. Or you could download the fixed version and apply the changes. I guess it depends on how far the final release is once this is done. Anyway, don't worry about the lack of interest here. It's probably just been a bit boring since there's not much to talk about on the rom hack at the moment. Rushing the project usually comes at the cost of quality, so take your time and make sure the end product is the way you wanted it to be.
Saturday check-in, gotta keep the thread alive.
Greetings! How is everyone?
>>1573 I've been doing good all things considered. Haven't done anything relating to the romhack in ages, but eh that's how life works ya know. Hope things have been alright for you and the others.
I yet live! Does anyone else live?
>>1692 Yup, though as it stands right now I am not playing this, as just not in the old pokemon mood, but this is well fun mod as is.
>>1693 Valid. Maybe someone could make an RPGMaker Pokemon game involving pregnancy or whatever, it'd probably be a lot easier than ROM hacking in some regards.
>>1695 I recall few projects like that already exist, interesting if someone could "aquire" the assets of it?
>>1695 Having had a bit of experience with Pokémon Essentials for RPG Maker XP myself in the past (never really made a full game mind you, I was mostly just following along with an old tutorial series on Youtube that's no longer up, but I did make a few nice towns and routes), it'd certainly be much easier programming and scripting wise seeing as Pkmn Essentials already takes care of all the Pokémon specific mechanics and plus it'd be much more flexible since you wouldn't have to deal with all the rom quirks that makes adding new stuff tricky. It would also allow for making an original story and region that actually accommodates for the pregnancy content rather than having to try and fit it into Emerald's existing storyline. Granted in that department it might be a lot more work, but with being able to add custom assets more easily than a rom it'd might be better suited for a collaborative project. I'm not really an expert on the matter, but I figured I'd at least give my two cents on it.
>>1695 maybe in some ways, especially for the mechanically ambitious ones (like how this one became due to feature creep from all the suggestions). thats not a mod any more though, thats a full-on game dev project. but editing sprites and dialog of an existing game (the original scope of the project) as opposed to (re)assembling a pokemon game from scratch.... eh, ill take the hack any day.
>>1701 Sounds neat, while I wouldn't mind helping this, I don't know two bits on propgraming and most of my art endeovrs aren't pixel based so not sure I can even make sprites, unless we go with sprites that don't move?
This would be a wonderful combination with moemon.
If we do this, we might need a thread for that - figure out if there's an interest first, of course. And of course, someone would need the RPGMaker for Pokemon Essentials. We'd need to figure out a plot (if there is one beyond "do the gym challenge"), what Pokemon to include where, if there's a Main Legendary (probably Xerneas as the Legendary that has Life as its theme, or Mew as the Pokemon all Pokemon are descended from in theory, or Arceus), and other such things. There would probably need to be two versions - No CC and CC.
>>1712 Two versions, just like a regular Pokemon release.
>>1712 Trade evolutions would obviously have to be scrapped and replaced with items or level evolutions, but that's okay, trade evolutions kinda sucked anyway since they require either friends or two consoles. Thankfully Legends Arceus made the "Link Cable" item canon for trade evolution replacements, so we're fine there
>>1712 I still have the old original zipped files for Pokémon Essentials v16 on my laptop after all this time (the wiki for it and the downloads got nuked awhile back when Nintendo was going around purging Pokémon fan games), though seeing as someone shared a link above to a more recent version that might not be necessary for me to share. RPG Maker XP can be bought on Steam and since it's quite old it usually goes for pretty cheap during sales. The three legendaries you mentioned make the most sense as far as cover/main legendaries go. I'd probably pick Xerneas for the hypothetical "cover legendary" as them being the Life Pokémon fits the most with the pregnancy theme, depending on how the story turns out we could probably fit Arceus and Mew somewhere in there as well (and I'm not just saying that cause I ship Arceus and Xerneas... okay I might, but my point still stands). Just as an err on the side of caution though, it'd probably be best to keep the scope down and reasonable if this does turn into a full-fledged project. I know RPG Maker is infamous for how easy it is for anyone with a basic understanding of it to slap together a sub-par rpg in a week, but if the intention here is make a pregnancy-based fan game that's enjoyable to play for more than just a quick nut, then it's best to have an actual gameplan and foundation to build upon rather than yolo it and risk burning out before finishing anything much like the original hack here. Better something short and sweet that can be more easily achieved rather than an ambitious project that sounds cool but it's way too much for a group of armatures to reasonably complete.
>>1718 True. Seeds of Destiny started off like that, but the devs - like the devs for Some Bullshit (a stuffing based game) - release the game in updates. Which I think is a cool model because the players can provide feedback on what needs to be changed and what works, plus earlier areas can be changed later in development. For instance, the latest Seeds of Destiny update overhauled earlier areas and added more content, as well as some new content in the latest chapter. So if we do end up doing this, we could potentially release installments on a basis like SoD and Some Bullshit. It would certainly help with figuring out how much content is too much content, plus that way we can improve as we go on with feedback and maybe get more experienced people in.
Hmmm, quiet. What is everyone's thoughts? (A Discord server might be more efficient for this kinda shit, but that requires interest I'm not sure we have)
Happy weekend! How is everyone?
>>1743 I've been doing good at the very least, hope things are alright for everyone else.
Time to poke this thread with a stick again
>>1800 I've been plugging along on the bug fixes here. I finally got back to where I was before I had to restart, which admittedly isn't that far and have refrained from commenting until major progress is done. I'll probably continue to do so until I can release an unofficial version 8.3. As for the rpg maker project, it sounds interesting and it would be a lot easier to add sprites in. We'd have to write an entirely new story and maybe new lore. Maybe something like ditto implanting itself into pokemon to reproduce like anglerfish or something. For the time being, I'll stick to making changes to this rom hack first before I work on anything else (though I do have ideas for other games).
>>1371 MPreg is Ehhh LoliPreg is Good in my book
>>1801 Personally, I'm thinking of keeping the pregnancies to the humans unless we pull out the moemon (adults)/gijinkas. Although the Ditto idea sounds fun, perhaps there's a town somewhere where all the trainers you battle are of the Breeder class and they have a bunch of baby Pokemon + 1 Ditto. And it's implied/confirmed that they and the Ditto are the parents of all those baby Pokemon.
i just got into the game and well i started out with may being pregnant and all i get is female pokemon?? im using the virtual boy simulator though? Can anyone help me?
>>1845 A pregnancy moemon is an idea that I can get behind, though I would prefer if we kept the same sort of dynamic that main character and the rival have that Brendan and May have in this romhack. That they're the babymomma/daddy to the MC.
I feel like Moemon could work but it would be better to finish the current version we have or maybe make a whole new story with pregnant Moemons.
Perhaps instead of the traditional "evil team" there's a cult to Mew/Arceus/Xerneas that can be more like Team Yell - supportive but a nuisance - or Team Plasma - noble ideals that were corrupted from the start - that go around encouraging all the pregnancies in the region. Can even have them cause some pregnancies with rapid pregnancy scenes or having prisoners to impregnate depending on their motives. They could even capture the "Title Legendary".
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>>1935 While I don't know about the obligatory evil team being a flat out "cult" per say, I can see that sort of thing making for a good plot thread. Can probably even weave the above idea of the male/female PC being the MC's baby daddy/momma into the overarching story, maybe being a contrast to the villain team by showing their relationship and viewpoint on pregnancy/bringing life into the world as a healthier and more beneficial ideal then what that team's mission and goals entail. On semi-unrelated note, I did get inspired to edit a Xerneas sprite together kind of in line to her potentially being the cover legendary to this game concept. Even went and made some glowing sprites inspired by Legends' intro. Huge benefit of RPGMaker is that since the sprites are just pngs and it has built in tools for editing positioning they aren't nearly as limited by size or color pallets (I think, I haven't used it in forever so someone please correct me if I was wrong here). Essentials by default just uses 64x64 sprites for trainers and 80x80 for Pokémon, albeit they're scaled up to 128x128 and 160x160 respectively for some reason I forgot. Kinda would prefer to wait till Expectant Emerald is fully completed at least with Emerald's main story for any serious discussion about making this an actual thing, but eh the hack development is somewhat dormant for now, so no harm in dreaming right?
>>1953 Fair enough! Is it possible you could make a moemon version? Because I have a feeling that moemon/gajinka is going to be the route for the RPGMaker PokeMom game
What's the farthest place in the game you can get to where there is still preg content
>>1960 For the unbroken pregnancy plot? Just after Fortree. But Stan does it by routes, so you can continue and get more pregnancy stuff, but it'll just be inconsistent based on where you're at.
I'll. You Lillian
Ahoy there friends, how goes it?
Please teach me how you are able to do pixel art like that? Self taught or someone taught you?
Is it normal for my inventory to get maxed out randomly, and if it means anything I have been playing it on my new 3ds xl using the mgba emulator version 0.10.1.
>>2340 It's a glitch with the latest version itself I believe. There should be an earlier version noted above somewhere that's more stable.
>>2359 Assuming I did have to go back to a previous Version, What Version should I Download and how much content would I miss out on?
>>2378 I think the immediately previous version would be best, and you'd lose the content between Norman to Winona methinks
>>2380 That Kinda hurts... Aw well
Heu anyone know how Pokémon pregnancy works? I went through all the way to Winona and never got a a single pregnant pokemon.
>>2468 None of the Pokemon are pregnant. Just the trainers.
>>2468 There is a version with pregnant pokemon if you want to download that (it's "Expectant Emerald Basic + Poke.gba"). As Aurawing said, it would be best to open the "older versions" zip file and use the version immediately previous to the latest one.
Any news? It looks like this project has been dead for over a year. I hope mr Stan is okay
Aight, sound off. Who's not dead? Who's working on another Pokepreg project? Because at this rate I would gladly take an RPGMaker Pokepreg game.
>>2949 I'm still here. I just haven't had time to work on anything related to the rom hack lately.
Checking in again, at this rate we might have to resort to RPGMaker to fulfill our desires for a Preggo Pokemon game
>>3110 Well I'm still alive just to make that clear. As always haven't been focusing on making sprites or anything cause there's clearly not any sort of project like this going on and frankly, I'm too lazy to undertake the process of making a full RPG Maker game myself so until either Expectant Emerald development picks up again or some other anon starts up another project like this, I'm probably not going to be worried about making any more sprites for the time being.
Are the shiny odds standard? Because I got a shiny treecko after hardly any resets. Did I just get super lucky?
>>3541 Shiny odds have not been altered. Just Feebas odds. Enjoy your shiny Treecko. :)
Man, I hope Mr. Stan is living his best life. He did an incredible job with this project, and there's no one else I would trust to get the rest of it right.
>>3879 Yeah same here, he did an incredible job and learned a lot on the way. I'm proud of him. :)
>>3879 Agreed, regardless of whether he ever returns to this project or not I sincerely hope life's treating him well, the dude deserves it.
I tried playing the game but no pokemon have sprites, just the trainer has one. how do i enable or put the sprites into the game
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>>4035 https://drive.google.com/drive/folders/1BN5gl0VxM-SEtsZgD5kK7E2GY3Zsb2wG?usp=share_link I was going to wait until I finished the bug fixes for 0.8.2 and then release a version with edited sprites but demand for this is pretty high. I added the roms for both 0.8.2 and 0.8.1 since 0.8.1 is more stable. What I did was open up Hex Maniac advanced and changed the sprites and gender ratios of affected pokemon so if something like this is needed in the future, use that for reference.(Gardevoir generated with pkhex for testing purposes) I did not change the encounter tables or evolution methods so many pokemon are still unobtainable without trading. Anyway, if anyone asks how to get the pregnancy sprites in the game, redirect them to this post. Also let me know if there are problems with the sprites or if I missed a pokemon's gender ratio.
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i dunno if it works, sprites seem unchanged :/
the assets and sprites from the expectant emerald files have all ben un-zipped aswell
So one of the signs says "if a pokemon battles it may get pregnant" whats the chances on this every battle? Id assume its fairly frequent since thats the whole game.
So you think you could also post the .ips files fpr the basic version? I want to patch this over other romhacks
>>4060 fighting poochyena crashes my game. tested on two different retroarch cores including the vba one
>>4068 Not every pokemon has edited sprites. It's usually fully evolved pokemon. >>4070 It's not a game mechanic. Just edited sprites. >>4071 I have no idea how to get the ips. I used nameless sprite editor which applied changes to sprites directly without a patch. >>4072 Not sure why that is. It works fine on gba. Maybe a problem with retroarch? >>4069 I have no idea what you mean by this.
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>>4074 Oh ok, this text made me think i had to fight stuff to get it
>>4079 Yeah, a lot of it is just flavor text. The only new mechanic introduced was the trainer breeding mechanic at the day care in 0.8.2. After doing a bit of investigating, it is possible to add impregnation and birth into the game without coding it in using evolutionary stones and shedinja's evolution method but ultimately that's not my call to make.
>>4080 damn, i was playing 8.2 but that weird Poochyena issue corrupted my save so i went to 8.1, ive had to reset my save so many times getting everything straightened out. mind giving me a quick rundown because i would likely have to restart a 8.2 save AGAIN to get there
>>4083 You talk to the girl by the counter and select a pokemon. A cutscene plays and she gives you an egg for that pokemon. You can copy your 8.1 save after getting to the daycare, rename it so its compatible to 8.2 and try it out from there. However, a glitch in 8.2 gives eggs the maximum hatch time possible so they won't hatch for a long time.
>>4084 >However, a glitch in 8.2 gives eggs the maximum hatch time possible so they won't hatch for a long time. How unfair. Trainers have to carry those eggs for so long and just when they're finally ready to be done, a sudden blip in reality means they're just getting started. Oh, well. At least they don't turn into Bad Eggs. I hear you can get stuck lugging those around forever!
So, small update. Pacci'd has made a Pokemon game in RPGMaker focused on you being a research assistant that is constantly carrying and birthing Pokemon eggs. They are looking for assistance in making a larger game if interest is high enough.
It's been 3000 years... I'm alive, though questioning whether to actually post anything or remain a ghost. I'll keep it short. It should be pretty obvious I haven't worked on this game in a long, long time now. I still think about it occasionally, and honestly I still want to go back and finish it, but I think the way I'd do it is start from the top and redo everything from scratch. Take what I learned and make a less buggy ROM. Life has been very busy for me. My day job is demanding, and I'm publishing a book soon. So that's where most of my creative efforts have gone. Maybe in December, I'll start up a new project and revive this hack. If I ever get seriously off the ground on a new attempt, I'll start a new thread about it. Until then, you probably won't hear from me again. Stay cool, everyone.
>>4128 Damn. Well, it happens to the best of us. We had some good times. >>4127 I had fun with it but like Pacci's magical girl game it can forget what we're here for. Carrying an egg doesn't affect much and originally NPCs wouldn't even comment, though a few were patched later. Laying cuts to black with barely a word. It feels more like a tacked-on mod to an unrelated game than this literal ROM hack. Expectant Emerald knew exactly what it was about.
>>4128 Glad to see you're still kicking, and thank you for the transparency; it always sucks when a developer just drops off the face of the earth without a word. Can't say I'm not a little disappointed to hear this though. I would hate to see this project languish when it's such a joy to play and the end is just beginning to come into sight. I have my build environment for pokeemerald still set up and I am more than willing to handle applying the changes to it should you be able to supply the script and any directional notes for things you'd want added. There is just no way I could emulate the wit and charm your writing has and it would be a shame to leave something so great unfinished. Please do think it over.
>>4130 You have to remember that the game IS a demo, so Pacci likely doesn't have the sprites for pregnant trainers yet. The main focus is that you're constantly growing and laying eggs for research, so of course the first few versions - especially DEMO versions - would focus more on making sure that system works and isn't about to shit itself and the bed. I'm sure that, should Pacci choose to develop the game further with more spriting assistance, then there will be more bellies than on a few trainers, yourself, and important trainers. It has to work from the ground up and isn't a ROM hack that has most of the systems already in place.
>>4135 Where can I find this demo?
>>4259 On Pacci'd's deviantart
Status check, about a month later. Who's still alive?
>>4423 Still here but recent stuff has put bug fixing on hold. I'm not sure to what extent Mr. Stan changed the rom hack but as far as the bug fixes go, I'm only reapplying the changes to the sprites, trainers, and map and any npc scripts associated with them. Not even sure it will work in the end but hopefully it does and we'll have an unofficial working version 8.3. I still wonder about the trainer sprites mentioned in >>246 Maybe I can add them to a rom of firered.
>>4424 Heya! I'm still here lurking and checking the board every once and a while. Have not had as much time as work has eaten up lots of time, however I am still hopeful about this project being completed! :) I still have those trainer sprites actually, I just need to get them up on a google drive. I'll throw in some Pokemon sprites I edited in my free time between trainer sprites as well. I'll include the .bmp files of the base and the edited versions as well so you could use them as you see fit (As I am on mac, I could not edit as much as I would like in a rom, but I have tested these out in a firered rom back when I made them). Some pokemon sprites may not pull from their fire red sprites but I believe they do work if memory serves me right. I also gave dragonite, jolteon, and espeon custom shiny sprites because I thought their shinies could use a nicer color. I'll post the drive as soon as I am finished organizing the folders and names of the files.
>>4428 the posted image is by thenypod44: https://www.furaffinity.net/view/51354401/ Okay here is the drive link (hopefully it works): https://drive.google.com/drive/folders/1P-I74Am4E0DZGeh3dgfIFZZAY_ut5o6a?usp=sharing (I used gen III suite to replace the pokemon sprites, so thats why they are not in bmp format) I included a small amount of alt sprites for the trainers as well as the battle sprites for leaf. I could not get the throwing pokeball sprites to work when using TileMolester (yes that is the name) as I am limited on what programs I can use to replace sprites. Wine can allow me to work with NSE, however I could not find a way to replace the throwing sprites. (Wine works with some of the rom editing programs but to a limited capacity as some features dont work or the program just does not work) The dragonite sprite that replaces latios was there if I wanted to have both sprites in the game (I was going to add latias but did not get around to it.) as a bonus, I added the fennekin line sprites, the veomuus sprites that I restored, and a little bit of unfinished sprites (they are missing the shiny alt, back sprites, and icons). I believe the ratatta sprite is the oldest file in the folders as it was one of the first sprites I edited when I started years ago. Anyway have fun with these sprites! :3 I will be lurking every now and then around the boards, so don't worry I'm not going anywhere!
>>4429 Thanks! These look great! Since the sprites are in bmp format, I'll use NSE and then whichever ones are in png, I'll use Hex Maniac Advanced. Since Firered has no animations, it's easier to add pokemon sprites than in emerald and I can add in the incomplete sprites too. I'll post the working rom hack on google drive and put the link here (Probably need 4 versions for this one too). In addition to changing the sprites, I will add in encounters for pokemon not available in the game but I won't edit any scripts.
>>4430 Glad to hear you like them! If we ever end up naming the rom, maybe something like "Fertile Fire" or "Round Red" could work. UPRandomizer has a setting where it unlocks the nat dex for you, so you could just use patch the rom with that and try it out. I do still have my version of the fire red rom with all the preg sprites in it, but it still remains unfinished as I was planning to add more pokemon but never got around to it. I do still have a list of pokemon I was going to get around to making sprites for, so once I have free time, I might get around to doing some of them.
>>4431 I was thinking of naming it FertileRed. I was also considering just putting the pokemon outside of regional dex on the Sevii Islands since there's a lot of wasted slots for spearow and meowth so we won't be missing any important pokemon if I add them in there but I'll look into unlocking the national dex so we can see a majority of the edited sprites earlier. Might need to tweak eevee's evolution method too since day/night cycle doesn't exist in FireRed. It will probably be Moon Stone and Sun Stone. But yeah, if you have any new sprites, feel free to post them here or in a google drive and link that here. Either works.
>>4432 Yea thats what I did with umbreon and espeon; Putting them in the Sevii Islands is a good idea as you said with there being lots of slots that could be replaced. I'll probably post the sprites as I complete them, and update the drive once I complete a bulk of them. (Yea your name has a better ring to it lol)
I will say: I would prefer a version without the Pregnant Pokemon sprites, unless there's a moemon version
>>4434 I'll make 4 versions like Expectant Emerald Basic. For the No cc version, what sprites should be excluded? So far it's just the Twins, Tuber, and Picnicker trainer classes but I was wondering if I should exclude Misty as well.
Also I noticed some of the double battle sprites have two edits. Is the first edit supposed to imply vore/unbirth?
>>4436 I made them with implied unbirth in mind, but you can interpret as whatever you want to >>4435 Just to be on the safe side, probably exclude Misty as well; most of the sources I've seen cite her as being 10 at around the time Kanto's events take place
>>4438 Alright. And for pokemon sprites with no cc, I will exclude pichu of course as well as ralts and dratini.
>>4439 Yeah that makes sense. As for the middle evolutions, my guess is to exclude them as well because I think they were excluded in the "no cc" version of Expectant Emerald. But if you want to keep them go right ahead.
>>4429 >>4430 Man, I sure lucked out on the time to be checking back in on this thread. Hmm... wonder if I should lend a hand on contributing sprites for FertileRed too as it seems to be called, I mean just the fact that FRLG don't have animations is already less work on my end.
>>4441 The more the merrier. You can post your sprites here as always or send a google drive link to download in bulk.
>>4442 Alrighty then, good to hear that. I got a few ideas in mind already, including a potential plot element suggestion, but I'll whip the sprite edit for that before I go jumping ahead of myself.
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Unfortunately, I couldn't get the custom shiny sprites for Espeon working, and the colors are subdued. Besides that problem, I've added in all the sprites and will now test them.
>>4455 odd, they work for me when I'm testing them. Espeon's shiny could just be too dark, so I could use lighter colors. I checked with Jolteon's shiny and it works just fine along with the custom dragonite sprites. (I took a picture of the evolution screen to better see the sprite in game)
>>4462 Yeah that seemed to be the problem. Hex Maniac Advanced identified the same color taking up 3 different spots on the palette so I fixed it manually. Out of curiosity, for those that don't want edited Pokemon sprites, is it ok if I don't add the pokemon with edited sprites to the encounter table? It would be easier for me to edit the encounters for 2 rom hacks instead of 4 but I feel like it wouldn't seem fair to everyone else who might want a more complete experience.
Is there a full spreadsheet sprites of every trainers pregnant in the game?
Sup everyone, I remember when this project first started and it’s been a while since I last checked on this so I’m just here to check on the progress of this project.
>>4623 Stan has fallen. This is turning more into a general Pokemon ROM hack thread for development. (Stan is fine, he just has stopped development. If he starts it back up it'll be from scratch)
If I can make a suggestion, I would recommend making the bellies on the quadrupeds span more sideways than downward. Otherwise, they look like they have a human belly slapped on them.
I know in the main post it says that the CC option enables pokemon sprites and other stuff but every time i try and do it it doesn’t work. Would someone be able to direct me to a version with preg pokemon sprites? I remember having to manually replace the sprite files and i just don’t wanna do that. Thanks Much
>>4903 Here it is >>4060
Was just wondering if this game is still being worked on huge fan of the game
got EE working on my handheld which rocks. Any other pregnancy pokemon roms you guys would recommend? also i keep scrolling past hyperpreg pokemon sprites and was wondering if that also is another rom hack
>>4923 I would like to know what else pregnancy pokemon roms exist out there.
>>4924 Agreed. Even if it’s just sprite changes, those are always lovely. That hyperpreg one looks nice too.
>>4923 >>4924 >>4926 For now, Expectant Emerald is the only pregnancy pokemon rom hack as far as I know but we are currently working on a Pokemon FertileRed (I searched extensively a few years ago but it's been a while since I last checked). It won't have any script edits but it will have edited sprites and quality of life improvements. Sadly while working on it my hex editor crashed so it will take a while. If anyone has any pregnant pokemon eom hacks, let me know. Closest I've seen outside here is someone making a fat version of japanese firered and thicc edits for pokemon emerald.
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Happy Pokemon Day, everyone! I finished the first update to Pokemon FertileRed Basic. It is split into 4 types depending on Contentious Content and Pokemon. You can download it here: https://drive.google.com/file/d/1udgEPTWwv9SIk5dfPGnQubsi7A2rJK48/view?usp=drive_link Besides changing the sprites for trainers and pokemon, I also added the pokemon with edited sprites to the Sevii Isles and added Leafgreen exclusives to the encounter table. Pokemon that evolve through trade evolution can now evolve through level up (Kadabra and haunter at level 42, graveler at level 40, and machoke at level 45). Any pokemon that needs to be traded with an item can evolve via sun stone. Since Clamperl has 2 evolutions then if you somehow get one, you use a water stone for gorebyss and sun stone for huntail. Eevee evolves via sun stone and moon stone for espeon and umbreon, respectively. As such there is one sun stone in the underground path and you can buy sun and moon stones on Two Island after beating the game. For script changes, I tried avoiding them as I don't know how to code in assembly but I did make it so the national dex is available at the start. Lastly, I made sure to expand the rom ahead of time, just in case. ;) It turns out that the female trainer sprite in the introduction is different from the one in-game. I don't have sprites for this and even if I did, I wouldn't know how to change it. For the next update, I'll try to incorporate the sprites we already have from Expectant Emerald into the Pokemon sprites that are not too different from the one's in Firered (Hoenn and Johto pokemon). Maybe there will even be the first version exclusive pokemon.
so where is the patch to add preg pokemon to version 0.8.2
>>4957 Is it not here? Is the link broken? >>4060
>>4956 I'm gonna have to pass on this. Tried it, but I'm not into hyper like that. Maybe a version with smaller bellies would be nice?
>>4962 Whoops probably should have put a disclaimer for that. I knew I was forgetting something in my last post. I don't have any non-hyper sprites for Firered, unfortunately, but if I find some I'll make an alternate version.
>>4956 I'm a bit dumb so I'll ask a dumb question, what does CC mean?
>>4966 Contentious Content - loli characters In expectant emerald, it also meant more sensitive themes in terms of story.
>>4956 good work! It's a pity that there are no dialogs related to pregnancy, but still not bad
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>>4956 >For script changes, I tried avoiding them as I don't know how to code in assembly Why would you need to know that? It's all built into Hex Maniac Advance. Here, look.
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You just put the text in the thing
>>4972 I didn't know hex maniac advanced had this feature. Also, where did you et that sprite for the intro?
>>4971 I would be interested in a game where the only major difference is the player character is pregnant, and people and things react to that.
>>4973 I just realized I haven't updated HMA in 2 years. I am a goddamn buffoon.
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>>4973 I made it. Here. graphics > newgame > player > female
>>4976 Thanks. I'll add it in next update. Hopefully, HMA can reallocate memory when scripts become too big. If anyone has ideas for script changes, maybe we can make a google doc or something because I am terrible at writing.
>>4974 Huh. Doesn't sound half bad. I'm too much of a deviant for that, though. I love exotic stuff. Trainers spontaneously laden with eggs in daycare accidents and a pregnancy transfer device in Bill's house and such. >>4977 >Hopefully, HMA can reallocate It automatically moves things around to make room, yes. Do you have plans for the male trainer?
>>4978 I don't have plans for the male trainer. There's no female rival to follow so there's probably not a greater narrative for them.
>>4972 You can pick the gender of the child? Does it change anything?
>>4974 Set up a romance plotline with the "rival" character and if using pokemon essentials maybe some belly cgs and you've got me sold.
>>4965 I suppose part of the issue I have with it is that the sprites seem... Flat. There's no depth to them, it just looks like a circle thrown on a sprite and called it pregnant. I understand if this is an artist limitation, but it does feel... Rushed, I'd say. That's actually my main issue with a lot of the Pokemon edits as well - it's just circles thrown onto a sprite with no regards to the biology or body shape.
>>4976 This sprite actually looks great, and I'd love to see this one be the one in-game. Gets the shading and such down very well! Kudos to you!
>>4980 Sorry, that was just a dialogue test to show how quick and easy it is to edit stuff in HMA. >>4983 Thanks. I might do a short project with it.
>>4982 I see. If I remember, there's a spritesheet from the old site that I downloaded that I can probably use but from what I remember, it isn't in a usable format so I'll need to recreate them in the rom. Unfortunately, I don't make sprites or write scripts, I just cobble them together.
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>>4982 >>4986 Here it is. Not sure if it's better than the other sprite but maybe it's still good enough. I thought the quality on the image would be bad since it's old but actually it's pretty good. The spacing is a little off and it looks like some trainers will unfortunately not have edited sprites, however.
>>4956 I assume with ‘Basic’ it just has trainer and poke sprites so far? Also heck yeah, props for doing this man.
>>4969 >>4988 Thanks! Also, yeah there's no dialog edits, just sprite replacements and changes in availability regarding certain pokemon. The national dex is also available at the beginning. I pre-expanded the rom in case someone wants to make dialog and script event edits, though.
Wow what a time to check in! Glad to see some activity here, hope everyone is doing well!
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It started as a dialogue test but I guess I'll try my hand at Gravid Green for a bit. Switched from Hex Maniac Advance to the de-compilation so I can add more and not worry about corrupting the ROM. I'm aiming to have the protagonist use the moves of the egg in her belly but it's pretty jank so far. I was also thinking about switching the narration to first person so she can describe how it feels to be so eggnant, but I bet that'd be divisive. I'm guessing the chan target audience, as a prophet once said, wish to be the little girl
>>5011 I think having two options for dialogue would be best for everyone. I understand that would be 2 times the work, but it would be a nice option! Looking great so far, too! I'd like to see the finished product once it's done!
>>4996 I integrated your sprites into the rom and even got the custom shiny palettes working. I don't know if you're working on any new sprites but I'm going to add the sprites we already have from Expectant Emerald and Fennekin into the mix in the next update. It's mostly going to be Hoenn and Johto Pokemon since I like the Firered sprites for the kanto pokemon more than the emerald ones. That's of course after I get the non-hyperpreg version done. >>5011 This is a pretty neat idea. I can't wait to see how this project turns out and I would love to play it. As for the narration, I'm fine with either first or third person. Also, does Hex Maniac Advanced corrupt the rom? I was thinking of moving the Expectant Emerald bug fix to there.
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>>5012 Thanks. I'm probably not doing that, though. If I increase my workload any more I won't get very far. At this rate I'll be lucky if I make it to Viridian. >>5013 I don't know which tool screwed up the ROM for Stan, but binary hacking in general is more unwieldy. Maybe I'll just stick with third person but be more descriptive. Tried to fix the back sprite up a little, to mixed results. That bag is a bitch.
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beefed up that chicken arm a little
>>5015 If she uses the moves like I think she does, then morning sickness must be a BITCH for her to deal with lmfao
>>5015 I think it was xse that might have corrupted the rom since hex maniac advance likely didn't have a rom resizer at the time. Someone pointed out that these corruptions typically happen if the resizing is not done on a clean boot of emerald which is probably the case. That being said, it is probably better to use the decomp. Also all of these edits to the backsprite brought back memories of when I tried to make a rom hack of Firered a long time ago before Expectant Emerald. The sprites I made were terrible but it was still cool seeing something like that in a rom hack for the first time.
>>5017 I've always liked to imagine attacks like that coming out of the navel but I guess "realistically" speaking, there are only 2 possible exits.
Is it possible to do "progression" eggnant? E.g. her belly starts flat but as the egg gets closer to hatching her belly grows along
>>5017 My current plan is to branch when it's time to write "POKEMON used MOVE". If it's the player's egg, I'll redirect to a giant table of short flavor text depending on the move. I think the first attack should be morning sickness, so I'll start with something a human could conceivably spit up. >>5019 I want to have egg moves increasingly elaborate to perform as you progress through the game. There should be plenty of navel based attacks eventually if I get this working. >>5020 I plan to have stages when I get around to it, but I don't know when that will be. I won't start the player off with a completely flat belly because that's too much like vanilla.
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Pulled it off!
>>5029 Poor Leaf, hopefully things get better for her lol
Maybe I'm too dumb, but on Fertile Red none of the 4 files for me added the sprite changes, so I don't now what happened.
>>5040 Not every sprite is edited. Could you be more specific? For example, if you started with a female character, the trainer card should have an edited sprite.
>>5042 I simply started the game, on any of the four files, leaf didn't start with her preg sprite, and don't have the mom's dialog with the birthstone, all 4 for me is just a normal FireRed Rom
>>5043 The currently available roms are sprite-swap only (no script changes); the "bellystone" thing is someone else's WIP screenshots
>>5043 The sprite in the intro isn't implemented yet. I'll use the one provided here in the next update but the sprites on the trainer card and other trainers should work. If you want, you can wait for the other rom hack. This one is just sprite replacements.
Dialogue replacements like in Expectant Emerald are possible, but someone else would probably have to do them and send them in to be added to the ROM, I believe.
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Might be slightly off topic, but any more surprise NPCs like this or is this the only one?
>>5061 you'll find a few others - their appearances are usually heralded by the NPC that lets you toggle them
So hey it's me again after forever. Anyway, I finally got around to putting together those sprites I spoke of for FertileRed so obviously I'll be leaving them here now. I was too lazy to separate them and put them into a folder this time so... yeah, might be more unnecessary work so apologies for that in advance. Included in this batch here are newly edited sprites for some of the Kanto Pokémon along with porting some of my old Expectant Emerald sprites for Gen 2 and 3 Pokémon that are basically unchanged in FRLG. For the first time I've also gone ahead and made some trainer pregnancy edits for once along with Daisy Oak's fame checker sprite (this will be relevant in a moment) and a few tests with walking sprites though idk how well those look. (I didn't include Daisy's left/right walking sprites because I couldn't find the second frame and I'm not sure if it would have looked that good to begin with). So yeah, feel free to share any thoughts on if these worked out or not, I guess. >>4979 It's actually kind of convenient that you brought this up cause I actually had an idea about this aspect, hence Daisy Oak's sprite. I was thinking for the male player option, the story would be that male pc/Red had a relationship going own with his rival's/Blue's/Green's/Gary's/Asshat's sister much to said rival's annoyance. So once it became obvious she got knocked up, Gary Motherfucking Oak went snitching to his gramps about it, hence why your ass is being sent out to do the Pokédex stuff in the first place. I don't know if that's really within the scope of the romhack's intention, but figured it'd be worth a shot sharing at least.
>>5071 Cool! Love those frlg sprites! They'll be added into the game along with a few others from the expectant emerald spritesheet. I think those are mostly hoenn pokemon and celebi. I'll also add the trainer sprites to the non-hyperpreg version and Daisy's sprite and all the walking sprites to all versions. And yeah, unfortunately, writing stories with dialogue that sounds human is out of my scope. I especially can't write romantic subplots. Sorry about that, everyone.
>>5076 Great to hear you liked them then! Glad my effort here paid off. I know I haven't been around here as much as I used to, missing out on a lot of conversation and all that, but still, I'm happy I can still help out in some fashion. Good to know what you'll be adding, FRLG not having animated sprites and just using the Ruby/Sapphire sprites for natdex certainly helps on the workload. I'll be keeping the walking sprites in mind since you think they're acceptable for the hack. And yeah totally understandable there, we all got our own strengths and weaknesses after all. Probably one of those things to leave for some other anon to handle if they offer to do so.
Bump, who's alive?
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>>5137 I got a lot done in that first big sprint of working on Gravid Green, but life caught up and I haven't since. I still plan to finish the playable proof of concept, but probably not more than that. I don't know how long it'll take because of the weird mechanical changes I'm doing. But since you brought it up, I got just a little bit more done tonight.
>>5137 Still working on the encounter tables for the next update. I'm kind of running out of room on the Sevii Isles and it might spill out into Kanto next time there's new sprites. I've also got something special planned for altering cave and the rocket hideout but I need to test it out first in an isolated rom hack. >>5140 Cool overworld sprite. Can't wait to see it in action in the released game.
This looks neat! Do the trainers/mons stay pregnant or is there egg laying involved?
>>5141 Thanks. >>5151 Not sure which project you're referring to, but I'm into birth denial so probably not much egg laying in Gravid Green. I really like the idea of the protagonist having to lug her starter around the entire journey. Or making it so you can't teleport unborn mons out, but you can swap them. So instead of carrying 6 Pokeballs for your team you'd carry 5 eggs and exchange the contents of your belly to invoke that Pokemon's moves.
>>5152 Oh, I was asking about Expectant Emerald. I'll have to give the other games a look!
>>5137 I'm still alive too, dunno if I'll be doing anything related to this during the rest of the month, but uh regardless, hope things are going alright for everyone.
It turns out the way expanded the rom makes certain tables inaccessible in Hex Maniac Advanced. This means that I will need to restart all versions from scratch. At this point I wonder if it's even worth it because apparently, the lass sprite had a transparency issue and no one told me. On the bright side, I'll only need to edit one rom's encounter table. This also solidifies that I'll need to start the Expectant Emerald bug fix all over again. :( I'll be gone over the weekend but when I get back I got my work cut out for me.
Aight, check in. Who's alive? Who's got Pokemon bellies?
>>5223 I'm curious too. I just played Emerald and them Poke bellies were fantastic af. I hope this eventually branches out to preg PMD mods.
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>>5223 Progress on Gravid Green isn't going great, but it's not dead yet. Have a Daisy. I plan to rework the tutorial battle into one where Leaf discovers which starter she's pregnant with. After that, put out a demo where you can waddle around Route 1. Don't know if I'll go further than that.
>>5226 Damn, poor Daisy. What's she pregnant with that has her so huge?
>>5223 Just leaving an update here before tomorrow so no one thinks it's a prank. I still need to redo everything. I had no idea I would be this busy over the weekend but I am working on it little by little. I have special event battles planned for getting the legendaries so that people don't have to throw 50 ultra balls just to catch one legendary. These battles should showcase pokemon with edited sprites for the versions that have them and still provide a challenge for those that don't. >>5225 A PMD mod would be an interesting idea. While the sprites are small and don't leave a lot of room for editing, I am interested in the possible story edits and ideas that could come from this. Maybe a dungeon called the "Ditto's Den" or something like that.
What are the most recent download links for Expectant Emerald and uh...whatever the name of the FRLG one is?
>>5229 Yeah, I was thinking for PMD while the sprite edits would be minimal, the real meat would be in the text and possibly changed mechanics. I can definitely imagine that belly meter being used for horny.
>>5232 The FRLG ones aren't out yet - the Expectant Emerald link up top is the most recent
>>5233 Here is the latest fertilered.. >>4956 It has no text edits and contains Hyperpreg. It's just a sprite replacement. Still working on "new content" and non-hyperpreg version.
>>5229 >>5233 Would absolutely love to see a PMD romhack. Although there would not be much room for sprite editing, the mechanics and story could definitely be modified to fit the preg theme. Hope everyone is doing well, and remember to pace yourself; you will thank yourself later.
I diagnose you all with Pokemon Pregnancy Brainrot It's okay, I have it too
Aight, who in America is ready for the eclipse tomorrow? When the very pregnant moon Goddess blocks out the sun
>>5271 I don't have the equipment for it but I'm sure I'll notice it while I'm inside.
>>5233 Funnily enough, while looking for references for buneary and lopunny, I found this which I think is relevant to the Mystery Dungeon idea. It's weird that this is the first time I've seen this concept visualized as it seemed pretty obvious. Either no one thought of this before, or I'm just looking in the wrong places. https://www.furaffinity.net/view/55981652/
>>5272 Still can't believe pregnant Cresselia is real! /j, if anyone can't tell
Anyone else working on Pokemon stuff other than the FRLG crowd? I know some people were looking into picking up where Stan left off on EE, but I'm not sure who.
>>5277 I was working on a bug fix for the latest version of Expectant Emerald but I'm postponing that for the time being so I can work on frlg.
>>5277 I've been contemplating things for when I get a bit more time towards the summer.
Still in hype
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I think I've gone insane. I spent an entire night looking through the code to make this one edit that has nothing to do with fertilered or expectant emerald.
>>5325 why is this a choice, must has both.
>>5326 Having both would be too op. (Also because I couldn't make an edit with both look right.)
did a few pregnant may edits! :-D feel free to use 'em in whatever projects you guys are cooking up. https://i.ibb.co/Pc2jPzW/hhmm.png (Here's the image for use in pixel art!)
>>5330 Wow! What an incredible coincidence.
>>5330 Nice. I could definitely see using it for postgame rival content. Always seemed wrong that you never could rematch against them. Now, I do have an idea for pokemon breeding, since I admittedly never got around to translating the daycare stuff to pokeemerald, but it would require matching back sprites. Though at that point, I may as well ask myself why not try to figure out how emerald rogue did alternate character sprites.
>>5332 I'm considering using the sprites for my own version of emerald for something like that. I might need to switch to the decomp though because I can't seem to find the script for the champion fight cutscene using Hex Maniac Advanced. Another idea I had was something along the lines of combee's honey gather ability but instead of honey, it's pokemon eggs. Yet another reason to switch to the decomp. I'll explore more into that once I finish working on my obligations here.
>>5335 Aye. Lot of possibilities I've observed over the last couple years. Formes being a big one. But likewise, busy for now, can't really begin tinkering again until late may or early summer. Then I'll start building my fork of things.
>>5330 A little bit of random criticism from a stranger - I feel like the belly should be moved up a bit. It starts at the bottom of the ribcage, not a bit below it
>>5337 An intermediate breast size up between that and the following could hide it while giving it more progression as well.
>>5338 I'm just thinking - pregnant bellies do have a fair amount of weight to them, but the human body is equipped to handle that weight, so it shouldn't sag as much
Has anyone looked at Pokémon Cultivation yet? https://man-do-not-hop.itch.io/pokemon-cultivation/ It has hypnosis, non-con, NTR and quite a bit of monologuing... That being said, you get to knock up 8~10 event Pokémon (complete with Poké-Eggs) that hatch into hybrids + several Human can be impregnanted, also May does get some belly growing (I believe someone else does too, forgot who). It has numerous Quests and I got my 'Mons almost to lvl 40 because of them (too bad the game has content locked to Dewford Town atm). The developer is looking into 'Daycare-like system where the Trainer can just breed with any caught Pokémon (*cough* probably one not too dissimilar to the one Expectant Emerald has *cough*). Not sure if they are aware of this game or not, although I have yet to see if this game was mentioned there yet... I am not anticipating either developers to wanna collaborate or combine forces. I do wish both games to succeed however because I am enjoying both.
can't wait for all of these! i do hope expectant emerald can be restarted soon, too!
>>5345 Good game. Great developers.
I am once again checking in to see who's alive
>>5427 Apparently, the site got raided again. Good thing this is a pretty active thread or we would be in trouble of losing it.
>>5428 One thing I do, which you can also start doing, is to occasionally archive your threads on websites like archive.is.
>>5429 Looks like it's good for archiving threads that are mostly text like this one but not for ones that are mostly images.
>>5430 It's better than nothing.
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Gravid Green guy here. I don't know if/when I'm going to clean up the mess I made, but probably not anytime soon. The 2nd Preggo Game Jam is coming up in May and I realized I could probably finish a whole little game in the same amount of time and effort it would take to do all the custom stuff I wanted. Whether I end up doing that or too busy for either project, it'd be at least a month before you guys saw any progress on this. So I'm just releasing what I've got now. Which is... very little. Pallet Town. At least there's a few bellies. https://mega.nz/file/TuAzDBqT#i_ylFUMojICrGB0_yi7XBhDttXvKuBH1minGFFS8XDM
>>5448 Thank you, blessed programmer.
>>5448 Love the direction you're going with this. Hope to see many great things when you return to working on Gravid Green. (And thanks for locking the Professor Oak event to prevent progress, lord knows I would've just kept playing LG w/ level 5 Egg in vain.)
>>5448 Great! Can't wait to play this. It'll be perfect to try playing on my emulator app on my phone.
>>5448 Really great start! I noticed some light animation going there too. Are you able to add more stuff like that? If so I know a bit about animation and can help!
>>5451 After playing this last night/this morning, I'd say this is really good. The overworld sprites look great and I love the intro. If you continue this, I can't wait to see how you handle trainer battles. Maybe the other trainers will also have eggs.
>>5448 Solid foundation. Working off of what Expectant Emerald has for NPCs would be the best direction to go with, but good luck on your Preggo Game Jam project since that'll net you some immediate success at least. What you've done so far is shit I didn't even think was possible. Only other thing I'd probably (selfishly) suggest is writing NPC dialogue to be horribly gluttonous too
>>5448 Pretty interesting. This is made in the firered/leafgreen decomp, right?
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>>5345 You can have kids with the angry Ralts turned Gardevoir in this game, this game is great
>>5448 even if it's just a town and a route so far, I'm excited. the off centre belly button sorta irks me but that can't be avoided.
So I attempted to update my expectant emerald port to the newest version of the decomp. Started off great with the title screen not displaying properly and sprites not loading. Fixed that and everything become Brendan. Every single non-player sprite, was Brendan. Fixed that and now the maps don't work, but at least all the Brendans are gone.
I wish there was a way to change the gender ratios of the Pokemon back to normal for us sickos that are into mpreg.
>>5459 I've been thinking maybe it wasn't expanding the rom that caused it to glitch out. Maybe it was expanding the pokedex. Still should be a good idea to use the decomp. >>5460 For which rom? It should be a simple fix. just set the gender ratio to 50/50% in hex maniac advanced or even 100% male if that's your thing.
>>5461 Emerald. I don't recall seeing any preg Pokemon sprites in the Fire Red rom yet? I'll look into that though. Now I wish there could be some sprite edits for the male only Pokemon and this hack will be perfect for me.
>>5461 Either expanding things shifted the pointers, or overwrote something in neighboring memory that it shouldn't have. For me, I seem to have disjointed the maps completely; objects events not happening, warps going to the wrong place, etc. Think the best course of action is to scrap trying to port the old decomp version and just rebuild it on the new one. Odds are near 100% that some of the tweaks are out of date and screwing things up. Worst case I just use the old version. Downside is I lose all possible references since they are following up-to-date code.
>>5466 And it would appear that I am rebuilding everything since the tweak worked on a fresh archive. Oh well, it was trending that way anyway due to conflicts. As such, any QoL features you all want added? I'm already planning text speed increase, nature stat change highlighting, trade evolution alts, and reusable TMs. I'm thinking about nature mints and the alternative clock system. I'm drawing the line at the physical/special split. Too much work and would rather just do something like Expectant Emerald Overdue (emerald ex) at that point.
>>5469 Gender/form differences would be good. Also a shop that sells evolutionary stones. Is the game going to be released with the decomp folder or just the gba file because there are some custom sprites I would like to add to my own copy.
>>5470 Gender/form is late stage planned. I want to get 1.0 done first. I feel like we are thinking the same thing about what to do with it. I do not know how much expanding that count is going to affect the save file size. Just increasing the trainer count made it start shouting, which the older decomp never did. Who knows, I might might just be able to arbitrarily increase the save size, but we'll deal with that if it comes to it. Shop selling stones? Definitely. I'm guessing that one doesn't already exist in Slateport and what I'm thinking of is the same QoL I'm going to end up adding? Plan on hosting both. Figure some just want the bellies and not the code.
>>5469 Gen 6 exp share toggle would be great.
>>5473 Looks doable.
I wonder if someone would be insane enough to do a preg edit for one of the Kaizo Ironmon romhacks I've seen that has sprites for all the Pokes up to gen 9 in. Or even Emerald Rogue just for a change of pace. >>5469 Also while not a QoL, maybe you can implement your Pokemon following the trainer? That kinda sounds like asking for too much though.
>>5476 I can assure you that I am that kind of crazy and dead set on getting a solid foundation to run things like that off of. Emerald Rogue, on the other hand, is closed source as far as I can tell. That or I'm just blind, but I couldn't find its fork anywhere. Definite no to that. While there is a guide for how to do it, the amount of overworld sprites would be nothing short of atrocious to implement. At least they'd all fit, though, since the address range is working properly now. Did you know that vanilla emerald uses every last available bit for them? Give or take a few depending on how badly you want to chance the dynamic sprites. That is also not discussing the overworld pallets, which are a massive nuisance to implement correctly.
>>5474 Oh another thing. It'd be really annoying to be missing pokémon from the national dex as emulators can't really do the whole trading thing. So can I ask that every pokémon up to gen 3 be included? It could be simple as just adding in a bunch of trainers willing to trade or just making a few new areas for them. Sorry if that's too ambitious.
>>5477 Are you using emerald expansion? That has all the pokemon up to gen 8, I think. >>5478 Ideally, they would be added to the encounter table or might require a new region like what Touhoumon World Link did, but adding an entire region is probably asking for too much. Still have no idea how they managed to do that.
>>5478 Already planned following Mr. Stan's lead. The various egg givers are a brilliant method of handling the more unusual species and I'll be adding more of those throughout the game, otherwise there's quite a few postgame ways to slip the rest in. >>5480 No, I want to have a stepping stone to approach that first. From poking around in it, I have a lot of doubts of getting some of the tweaks working on it. On the other hand, most of the important ones are already in it, so I don't see any major problems outside of having to manually port content due to systemic structural differences and having to track down where random text strings moved to.
>>5480 >>5481 And that I was unable to actually get it to compile back then. Probably the most important reason.
>>5481 Well I wish you luck on your endeavors to make this a reality! I'm assuming right now you have no actual ETA on when this will get done? And another thing I thought up that might be possible, but how about adding a text option in the Pokemon team menu that spits out a random text dialogue about what the pregnant Pokemon is doing? Though I imagine that's quite a bit of dialogue to think up of and I feel like I could probably help if it can be done.
>>5484 No ETA, but plan to start up mid may. Mostly just getting everything in order for continuing development right now. Also have a larger primary project that I shouldn't neglect either. On the plus side, this project is finite so I can probably give an estimate once I find my momentum. Maybe after 1.0. I want to do something with pregnant pokemon, but it is out of scope at the moment.
>>5485 Got it, well good luck with the two projects! And I am curious to know if it's possible to have in game events that can trigger pregnancy expansion and affect the playable character's sprite permanently in game, cause that would be very neat.
>>5486 This
>>5486 >>5490 I have an idea of how to attempt to do it, but won't until after 1.0. I'd also need some matching backsprites for the battle intros, since I just can't get the perspective right on them.

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